1991COMPUTER
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1991COMPUTER
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Not wired to the engine yet.
Not wired to the engine yet.
Not wired to the engine yet.
Not wired to the engine yet.
scene graph
Not backed by a real scene object yet: the sky, floor and vignette are drawn per-pixel by BackgroundRenderer (de-mock E7).
shape info
MESH
NAME
POINTS
TRIANGLES
TEXTURES
OPACITY
SHADING
MATERIAL
shape story
read
DENSITY
gestures
canvas not available in this browser
FLAT
PERSPECTIVE
—
SOLID
cam.pos
—
cam.rot
—
target
—
dist
—
frame
—
ms
pos
—
rot
—
fov
—
zoom
—
target
—
dist
—
—
X
Y
Z
fov
—
zoom
—
RUNNING
—
0
tris drawn
drag orbit · scroll zoom
RUNNING
—
0
△
framerate
90 frames
MIN
0
AVG
0
MAX
0
DROPPED
DROP
0
frame time
— ms
TRANSFORM
—
CLIP-CULL
—
RASTERIZE
—
PRESENT
—
Stage timings need a clock finer than 0.2ms, which this browser does not provide.
budgets
— ms
FRAME TIME
transform · clip-cull · raster · present
POLY BUDGET
—
frame time
— ms
TRANSFORM
—
CLIP-CULL
—
RASTERIZE
—
PRESENT
—
FILL RATE
—
px
geometry
scene total
VERTICES
0
EDGES
0
TRIANGLES
0
CULLED
0
DRAW CALLS
—
geometry
—
VERTICES
0
EDGES
0
TRIANGLES
0
CULLED
0
DRAW CALLS
—
depth distribution
depth
near → far
—
depth
—
camera
PERSPECTIVE
POSITION
—
ROTATION
—
DISTANCE
—
NEAR / FAR
—
FOV / ASPECT
—
system
software raster
BUFFER
—
COLOR BUFFER
—
JS HEAP
—
DPR
—
UPTIME
—
JS heap size is not exposed by this browser.
SHAPE
RENDER
WORLD
primitive
PRIMITIVE
0
transform
TRANSFORM
material
MATERIAL
BASE
shading mode
SHADING MODE
pipeline
PIPELINE
render loop
RENDER LOOP
lighting
LIGHTING
camera
CAMERA
environment
ENVIRONMENT
SCENE
SHAPE
RENDER
WORLD
STATS
RUNNING
—
selected
—
·
—
·
PERSPECTIVE
units: metres
halcyon.1991computer.com
—
uptime
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