1991COMPUTER 0 fps
1991COMPUTER
RENDER LOOP 0 fps FRAME — ms
scene graph
Not backed by a real scene object yet: the sky, floor and vignette are drawn per-pixel by BackgroundRenderer (de-mock E7).
shape info MESH
NAME
POINTS
TRIANGLES
TEXTURES
OPACITY
SHADING
MATERIAL
shape story read

DENSITY
gestures
canvas not available in this browser
FLAT PERSPECTIVE — SOLID
cam.pos —
cam.rot —
target —
dist —
frame — ms pos — rot — fov — zoom — target — dist —
fov — zoom — RUNNING
— 0 tris drawn drag orbit · scroll zoom RUNNING — 0 △
framerate 90 frames
MIN
0
AVG
0
MAX
0
DROPPEDDROP
0
frame time — ms
TRANSFORM —
CLIP-CULL —
RASTERIZE —
PRESENT —
Stage timings need a clock finer than 0.2ms, which this browser does not provide.
budgets — ms
FRAME TIME transform · clip-cull · raster · present
POLY BUDGET —
frame time — ms
TRANSFORM —
CLIP-CULL —
RASTERIZE —
PRESENT —
FILL RATE — px
geometry scene total
VERTICES 0
EDGES 0
TRIANGLES 0
CULLED 0
DRAW CALLS —
geometry —
VERTICES 0
EDGES 0
TRIANGLES 0
CULLED 0
DRAW CALLS —
depth distributiondepth near → far
— depth —
camera PERSPECTIVE
POSITION —
ROTATION —
DISTANCE —
NEAR / FAR —
FOV / ASPECT —
system software raster
BUFFER —
COLOR BUFFER —
JS HEAP —
DPR —
UPTIME —
JS heap size is not exposed by this browser.
primitive
PRIMITIVE 0
transform
TRANSFORM
material
MATERIAL
BASE
midi
MIDI
shading mode
SHADING MODE
pipeline
PIPELINE
render loop
RENDER LOOP
lighting
LIGHTING
camera
CAMERA
environment
ENVIRONMENT
RUNNING — selected — · — · PERSPECTIVE units: metres halcyon.1991computer.com — uptime